
Real-time MetaHuman lipsync — fully offline, no internet required.
Auvyra LipSync drives MetaHuman facial animation directly from audio. Generate a LipSync Asset from any SoundWave in one click, call a single Blueprint function, and your character speaks in sync — no C++, no complex setup, no external services.
Supports live microphone input for real-time lipsync, 6 emotion presets (Joy, Sad, Angry, Fear, Disgust, Surprise) with blending and intensity control, per-viseme control over all 15 viseme shapes at runtime, and multiple independent MetaHuman characters simultaneously.
Fully offline — no internet, no API keys, no external services. Blueprint Only — no C++ required. Packaged Build Ready — works in shipping builds.