
Import audio files at runtime and play them. Designed to work in packaged builds and at runtime while the app is running. Supports the 3 most common audio formats.
Audio Formats supported: WAV, MP3, FLAC.
Load audio from an external path (e.g. C:/MyAudio.mp3). Asynchronous import ensures smooth loading and play without freezing the game thread. Simple to setup and use — no C++ required.