HomePluginsMesh & 3D exportRuntime Animation Exporter
Description

Export skeletal mesh animations to FBX files at runtime. Works in both editor and fully packaged shipped game builds. Animation curves can also be exported alongside the animation. Supports all types of animation skeletons including custom skeletons and their animations.

Easy and simple to use — just call a single Blueprint function to export your animation. Async export support means the export runs on a background thread so your game stays responsive throughout.

Features
Export skeletal mesh animations to FBX at runtime from packaged builds
Export bone animation with full transform data (translation, rotation, scale)
Export float curves
Works with any frame rate (24, 30, 60fps and more)
Apply a custom root bone transform during export
Async export support — runs on background thread, game stays responsive
Simple one-function Blueprint API
Full C++ support
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