Home›Plugins›Mesh & 3D export›Runtime FBX Animation Importer
Description

Runtime FBX Animation Importer lets you load any FBX animation file from disk directly into Unreal Engine skeletal meshes at runtime — no editor tools, no pre-importing, no cooking required. Whether you're building a character customization system, a modding platform, or a tool that lets players bring their own animations, this plugin handles it all out of the box.

Thread-safe with automatic bone name matching — works with Blender, Maya, 3ds Max, Mixamo, and any major 3D software. Concurrent imports are automatically queued, no crashes, no conflicts.

Works with any Skeletal Mesh — humanoids, creatures, mechanical rigs, vehicles, props, or any custom skeleton.

Features
✓Import any FBX animation file from disk at runtime
✓Async import — non-blocking, fires delegate on game thread when done
✓Sync import — blocking, returns result directly for sequential workflows
✓Thread-safe — single dedicated worker thread serializes all FBX SDK calls
✓Concurrent imports from multiple instances automatically queued, never crashes
✓Supports FBX files with and without skin/mesh data
✓Multiple animation stacks per FBX file all imported and returned
✓Built-in helper functions — find animations by name and check import status
✓Optional Transform parameter to correct axis and scale per-import
✓Root motion support — enable via parameter, works with Anim BP
✓Works in Editor, PIE, and packaged builds
✓Demo build and sample project included
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