
Import font files at runtime and apply them to UI widget text, text components, and text actors. Designed to work in packaged builds and while the application is running. Supports the most common font formats (TTF and OTF).
Easy and simple to use, completely written in C++ with Blueprint-exposed functions to load and use fonts dynamically. Load fonts from an external file path (e.g. C:/ExampleFont.ttf) or from a web URL (e.g. www.example.com/exampleFont.otf). No C++ required.